Seasons of War Team:
Dan Windrem
- game design
- game engine
- select screen
- particle system
- tank physics
- dynamic targeting crosshair
- terrain deformation
- powerup system
- collision detection
- polygon culling
- pillbox ai
- lighting
- weapon design
- projectile/mine modeling
- explosions
- sunset/sunup system
- game hud
- original art
- win32 port
Dan Coleman
- linux network code
- sound manager
George Gaxiola
- tank model
- tank texturing
- pillbox texturing
- weapon icons
- seasons of war logo
- tank damage code
Additional Help:
Andrew Dickson
Betty Cunningham
Dana
Outside Sources:
Libraries/Toolkits
Inspiration
usage
stats