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Image morphing, the construction of an image sequence depicting a
gradual transition between two images, has been extensively
investigated [21] [2]
[6] [16]. For images generated from 3D
models, there is an alternative to morphing the images themselves:
3D morphing generates intermediate 3D models, the morphs,
directly from the given models; the morphs are then rendered to
produce an image sequence depicting the transformation. 3D morphing
overcomes the following shortcomings of 2D morphing as applied to
images generated from 3D models:
- In 3D morphing, creating the morphs is independent of the
viewing and lighting parameters. Hence, we can create a morph sequence
once, and then experiment with various camera angles and lighting
conditions during rendering. In 2D morphing, a new morph must be
recomputed every time we wish to alter our viewpoint or the
illumination of the 3D model.
- 2D techniques, lacking information on the model's spatial
configuration, are unable to correctly handle changes in illumination
and visibility. Two examples of this type of artifact are: (i)
Shadows and highlights fail to match shape changes occuring in the
morph. (ii) When a feature of the 3D object is not visible in the
original 2D image, this feature cannot be made to appear during the
morph; for example, when a singing actor needs to open her mouth
during a morph, pulling her lips apart thickens the lips instead of
revealing her teeth.
Last update: 11 May 1995 by Apostolos "Toli" Lerios[email protected]