So now we are going to show a couple of demos. These are being shown on
an ATI X800, which was kindly brought by Mark Segal.
The first shows an animated, textured character using silhouette map textures.
The second shows another use of silhouette map textures. In this case I use
them to define a transparency texture to give the
impression of higher geometrical content. This one runs at over 300fps on a
Radeon X800.