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Research Topics
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Human
Motion Capture and Modeling
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Everything we do starts with performance capture. We have worked on
capturing all aspects of human and animal motions, including lip
motions, facial movements, kangaroo hops, full body kinematics, and
dynamic tracking and modeling. Our current emphasis is on capturing
high-resolution models and subtleties. Those techniques are geared towards
applications in entertainment, animation, and medicine.
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Current Projects:
| Nonrigid
Motion Acquistion and Modeling |
| High speed Motion Stage We are
currently planning a high-speed recording area for all our facial and
full-body performance captures. More info coming soon. |
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Past Projects:
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Project Mariposa
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One of the most vibrant art forms that came out and evolved over the
last century, the art of animation, has undergone dramatic shifts and
trends, and has grown into one of the most influential media over the last
few decades. Currently the used techniques fall into one of two dominant
paradigms: Either traditional trained animators create key-frame poses for
computer tools, or an actress/actor performs the desired motion, and
motion capture techniques map them to computer models. In fact, most
production houses are polarized among one of these two extremes. The goal
of this project is to bridge the gap between these two extremes.
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Current Projects:
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Past Projects
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Talking Heads
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This project deals with various aspects of verbal and noverbal human
communication, lip motion recogntion, facial expression analysis and
modeling, and photorealistic facial animation. |
Current Projects:
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Past Projects:
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Publications
See our list of publications.
Teaching
Related courses
SUDAC Courses
Labs - Studios
Sponsors
Currently part of our research is sponsored by:
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