FLASH Graphics Architecture Talks
- Simple Models of the Impact of Overlap
in Bucket Rendering
- Milton Chen, Gordon Stoll,
Homan Igehy, Kekoa Proudfoot,
and Pat Hanrahan
- Presented at Eurographics/SIGGRAPH Workshop on Graphics
Hardware 1998 by Gordon Stoll
- Prefetching in a Texture Cache
Architecture
- Homan Igehy, Matthew
Eldridge, and Kekoa Proudfoot
- Presented at Eurographics/SIGGRAPH Workshop on Graphics
Hardware 1998 by Matthew Eldridge
- The Design of a Parallel Graphics API
- Homan Igehy, Gordon Stoll,
and Pat Hanrahan
- Presented at SIGGRAPH '98 by Homan Igehy
- Building (and using) Fully-Parallel Rendering
Systems
- Presented at SIGGRAPH '98 by Gordon Stoll
- Rendering from Compressed Textures
- Andrew C. Beers, Maneesh
Agrawala, and Navin
Chaddha
- Presented at SIGGRAPH '96 by Andrew Beers
[email protected]