Realistic Modeling and Rendering of Plant Ecosystems
Oliver Deussen (The University of Magdeburg)
Patrick Hanrahan (Stanford University)
Bernd Lintermann (The ZKM Center for Art and Media Karlsruhe)
Radomir Mech (The University of Calgary)
Matt Pharr (Stanford University)
Przemyslaw Prusinkiewicz (The University of Calgary)
To Appear in Proceedings of SIGGRAPH '98
Abstract
Modeling and rendering of natural scenes with thousands of plants poses a
number of problems. The terrain must be modeled and plants must be
distributed throughout it in a realistic manner, reflecting the
interactions of plants with each other and with their environment.
Geometric models of individual plants, consistent with their positions
within the ecosystem, must be synthesized to populate the scene. The
scene, which may consist of billions of primitives, must be rendered
efficiently while incorporating the subtleties of lighting in a natural
environment.
We have developed a system built around a pipeline of tools that address
these tasks. The terrain is designed using an interactive graphical
editor. Plant distribution is determined by hand (as one would do when
designing a garden), by ecosystem simulation, or by a combination of both
techniques. Given parametrized procedural models of individual plants, the
geometric complexity of the scene is reduced by approximate
instancing, in which similar plants, groups of plants, or plant organs
are replaced by instances of representative objects before the scene is
rendered. The paper includes examples of visually rich scenes synthesized
using the system.
Keywords
realistic image synthesis, modeling of natural phenomena, ecosystem
simulation, self-thinning, plant model, vector quantization, approximate
instancing.
Additional Information Available:
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