CS 448A - Topics in Computer Graphics
Digital photography and image-based rendering
- Quarter
- Spring, 2002
- Units
- 3-4 (+/NC or letter grade)
- Time
- Tue/Thu 2:45 - 4:00
- Place
- 392 Gates Hall (graphics lab conference room)
- Instructors
- Marc Levoy and
Steve Marschner
- Office hours
- Marc Levoy: Tue/Thu, 11:00 - 12:15
- Steve Marschner: TBA
- Prerequisite
- CS 248 or equivalent.
- Televised?
- No
Course abstract
Although the digital photography industry is expanding rapidly, most digital
cameras still look and feel like film cameras, and they offer roughly the same
set of features and controls. However, as sensors, actuators, and in-camera
processing systems improve, these cameras will begin to offer capabilities that
film cameras never had. These capabilities force us to relax our notion of
what constitutes "a photograph." They also blur the distinction between
photography and scene modeling. These changes will lead to new photographic
techniques, new scientific tools, and possibly new art forms.
In this one-time seminar course, we will survey the emerging technologies of
digital photography, and we will explore the new imaging modalities that they
enable. In particular, we will focus on three areas:
- digital photography technologies.
Topics:
image sensors, photographic optics,
camera design, digital camera systems,
selected topics from image and video compression and storage.
- computational imaging,
i.e. building images from other images.
Topics:
high-X imaging (resolution, exposure, dynamic range, depth of field),
unusual panoramic formats,
omnidirectional imaging,
multi-perspective photography,
integral photography,
selected topics from camera calibration,
camera tracking, pose estimation.
- image-based rendering,
i.e. building views of scenes from other views.
Topics:
view interpolation,
layered depth images,
light fields and other
plenoptic representations,
model-based image editing.
The course is targeted to both CS and EE students, reflecting our conviction
that successful researchers in this area must understand both the algorithms
and the underlying technologies.
Course requirements
Most classes will consist of a lecture by one of the instructors. These
lectures may be accompanied by readings from textbooks or the research
literature. These readings will be handed out in class or placed on the course
web site. Students are expected to:
-
read the assigned papers, attend the lectures, and participate in class
discussions,
-
present one research paper, typically from a recent computer graphics or
computer vision conference, to the class,
-
participate in one of the two scheduled debates, and
-
do a major project of their own design.
Click here for a tentative class schedule, which
shows the days set aside for student presentations of papers and for the
debates. The schedule also shows some dates for project milestones. Since
this project will constitute the bulk of your work in the course, we've spaced
these dates out to cover most of the quarter.
© 2002
Marc Levoy and Steve Marschner
Last update:
April 2, 2002 10:22:44 AM
[email protected]
[email protected]