CS 348C Proposed Topics
CS 348C - Modeling in Computer
Graphics
Fall quarter, 1995
Coordinator: Apostolos Lerios
The topics are designed to be equally hard to investigate and
present. Using the number of papers under a topic as a measure of its
difficulty can be very deceptive: e.g. presenting four papers using
the same basic technique is easier than covering two papers with
radically different approaches.
The hyperlinks in the ensuing papers' list perform the following
functions:
- Clicking on an author's name will either transport you to the
home page of the author, or bring up a dialog box which you can use to
send email to the author.
- Clicking on a paper title transports you to a page, either a
local or a remote one, containing information directly related to the
paper, e.g. figures, movies, software.
Fire and smoke
Plants and trees
- Weber, Jason, and Joseph Penn. Creation and Rendering of Realistic
Trees. Proceedings of SIGGRAPH '95: 119-128.
- Prusinkiewicz,
Przemyslaw, Mark James, and Radomír
Mech. Synthetic
Topiary. Proceedings of SIGGRAPH '94: 351-358.
- Prusinkiewicz,
Przemyslaw, Mark
S. Hammel, and Eric
Mjolsness. Animation of Plant
Development. Proceedings of SIGGRAPH '93: 351-360.
- Fowler, Deborah R., Przemyslaw
Prusinkiewicz, Johannes Battjes. A Collision-based Model of Spiral
Phyllotaxis. Proceedings of SIGGRAPH '92: 361-368.
Light bursts: lightning and fireworks
Animal skin
Animal movement
Human hair
- Daldegan, Agnes, Nadia Magnenat
Thalmann, Tsuneya Kurihara, Daniel
Thalmann. An Integrated System for Modeling, Animating, and
Rendering Hair. Proceedings of EUROGRAPHICS '93: 211-221,
525-527.
- Anjyo, Ken-ichi, Yoshiaki Usami, and Tsuneya Kurihara. A
Simple Method for Extracting the Natural Beauty of Hair.
Proceedings of SIGGRAPH '92: 111-120.
- Watanabe, Yasuhiko, and Yasuhito Suenaga. A Trigonal
Prism-Based Method for Hair Image Generation. IEEE Computer
Graphics and Applications (January 1992): 47-53.
Unusual surfaces I: cloth, pigmented, and
rugged surfaces
- Yasuda, Takami, Shigeki Yokoi, Jun-ichiro Toriwaki, and Katsuhiro
Inagaki. A Shading Model for Cloth Objects. IEEE Computer
Graphics and Applications (November 1992): 15-24.
- Haase, Chet S., and Gary
W. Meyer. Modeling Pigmented Materials for Realistic Image
Synthesis. ACM Transactions on Graphics 11 (4): 305-335.
- Becker, Barry G., and Nelson L. Max. Smooth
Transitions between Bump Rendering Algorithms. Proceedings of
SIGGRAPH '93: 183-190.
Unusual surfaces II: pearlescent
surfaces
Light scattering: atmospheric and
subsurface
Drape of cloth
- Volino,
Pascal, Martin
Courchesne, and Nadia Magnenat
Thalmann. Versatile and
Efficient Techniques for Simulating Cloth and Other Deformable
Objects. Proceedings of SIGGRAPH '95: 137-144.
- Breen, David E.,
Donald H. House, and Michael
J. Wozny. Predicting the Drape
of Woven Cloth Using Interacting Particles. Proceedings of
SIGGRAPH '94: 365-372.
- Carignan, Michel, Ying Yang, Nadia Magnenat
Thalmann, and Daniel Thalmann. Dressing Animated Synthetic Actors with
Complex Deformable Clothes. Proceedings of SIGGRAPH '92:
99-104.
Odds and ends: glare effects and silver tarnish
Last update: 13 December 1995 by Apostolos "Toli" Lerios
[email protected]