Seasons of War is a 3D head-to-head tank combat simulation where players
fight it out over the course of a day. The sun rises in the east when the
players first start out and sets in west at the end of play. Also, players
can choose in which terrain and season to do combat. Each season has
its own environment and landscape; snow in the winter, rain in the
spring, falling leaves in the autumn and clear skies in the summer. Each player
has a full arsenal of weapons including diggers, dirt cannons,
rockets, shells and earthquake. Not only is damage done to the opponent
when hit, but unlike most games, the terrain also takes damage. The different
projectiles can scar, burn, dig and build piles of dirt or any combination of
these effects.
Seasons of War was developed in 5 and a half weeks as part of Stanford University's
CS248 : Introduction to Computer Graphics.
The final project of this class is to build a video
game using the techniques learned during the quarter which is then entered in the
CS248 Video Game Competition.
There were about 80 video games submitted by teams of up to three undergraduate or graduate students. Seasons of War was this year's Grand Prize Winner.
Questions: contact Dan Windrem
Controls
W w | Accelerate Forward |
S s X x | Accelerate Backward |
A a | Turn Left |
D d | Turn Right |
Space | Fire |
Enter/Return | Lay Mine |
Up Arrow | Cannon Motion |
Down Arrow | Cannon Motion |
Q q { [ _ - | Previous Weapon |
E e } ] + = | Next Weapon |
Escape | Quit |
F1-F4 | Camera Control |
Firepower
The meter on the left side of the screen tells how much Firepower is currently available.
If this meter is below the required amount of Firepower for the currently selected projectile,
the player will not be able to fire until the meter fills up again. Different projectiles require
different amounts of Firepower.
Weapons
The icon just below the Firepower meter represents the weapon which is currently selected. A mine
can be laid at any time by pressing the Enter/Return key. The following is the list of available weapons:
- Shell Cannon
- Dirt Cannon
- Dig Cannon
- Rocket Cannon
- Gopher Cannon
- Napalm Cannon
- Earthquake Cannon
- Volcano Cannon
- Akira Cannon
Health
The Health meter appears as a red cross on the back of the player's tank. As the player takes damage
the meter will decrease and the player's tank will deform based on that damage.
Targeting Crosshair
The Targeting Crosshair appears as a spinning circle on the ground. The Crosshair hovers over the exact point
that would be hit if the player fired a projectile at that instant.
Pillboxes
In addition to human opponents playing over the network, Pillboxes will be attacking the player from
some of the terrain's hilltops. Try digging a hole for them.