Course schedule

CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2006
Marc Levoy
Handout #2


Here is the current version of the course schedule. It will be updated as changes are made. In particular, lecture titles and project names will become clickable shortly after a lecture is given or a project assigned. Readings should be completed before the date on which they appear in the schedule. Readings that are not in your textbooks will generally be handed out in class on the date they appear below.

Date Lecture Coursework Reading
Tue Sep 26

Thu Sep 28

Introduction (as PPT or PDF )

Visual perception, raster displays

 

 

FvD 1, 4, 13.1

Tue Oct 3

Wed Oct 4

Thu Oct 5

Color theory, color spaces  

 

A bit more on color,
introduction to sampling theory

proj1 assigned

proj1 help (Eddy)
(PPT or PDF)

FvD 13.2-13.6
[Haeberli]
 

FvD 14.10

Tue Oct 10

Wed Oct 11

Thu Oct 12

Aliasing and antialiasing  

 

Practical supersampling, and
rasterization algorithms

 

proj1 demos

proj1 writeup due

FvD 3.17.1-3.17.3  

 

FvD 3.1-3.14
[Haeberli-Akeley]

Tue Oct 17

Wed Oct 18

Thu Oct 19

Practical polygon antialiasing,
digital compositing  
 

2D geometric transformations

proj2 assigned

proj2 help (Zhang)
(PPT or PDF or SWF)

FvD 17.6,
[Blinn{16,17}]  
 

FvD 5

Tue Oct 24

Wed Oct 25

Thu Oct 26

Fri Oct 27

3D geometric transformations  

 

Texture mapping and rendering



proj2 demos

proj2 writeups due

midterm review
(Eddy & Zhang)

 
 
 

FvD 17.4,
[Heckbert], [Beier]

Mon Oct 30
 

Tue Oct 31

Wed Nov 1  

Thu Nov 2
 

Fri Nov 3


 

Viewing I:
the wonders of perspective

 

Viewing II:
mathematics of perspective

Midterm, 7-9pm
Gates B01

proj3 assigned

proj3 help (Andrew)
 

 

OpenGL help (Zhang)

 
 
 
 

GL 1, 2, 3

FvD 6
(skip 6.2,.3,.5.1-.5.3)

GL Appendix D

Mon Nov 6  

Tue Nov 7  
 

Thu Nov 9  

 

Visibility I:
Z-buffer, graphics hardware

Visibility II:
scanline, area, list priority

proj3 proposal due  

FvD 15.1-15.5
 

FvD 15.6-15.7

Tue Nov 14
 

Thu Nov 16  

Fri Nov 17  

Visibility III: ray tracing
 

Real-time graphics,
hardware shaders

 
 
 
 

proj3 first crits

FvD 15.10-15.11  
 

MH 8, 9, 13, 14

Nov 20 - 24 Thanksgiving recess,
no classes


Tue Nov 28  
 

Thu Nov 30

Lighting I:
illumination, diffuse reflection

Lighting II:
generalized lighting models


FvD 16.1-16.3,
GL 5, 9
Tue Dec 5  

Wed Dec 6  

Thu Dec 7  

Fri Dec 8

Volume rendering

 

Image-based modeling and rendering

 

proj3 final demos,
game competition
 

proj3 writeup due,
final exam review
(Eddy & Andrew)


Mon Dec 11


Final exam,
12:15pm,
Gates B01


Readings: (*) starred entries will be handed out in class. For papers, if its title is displayed in your browser as a link, click on it to download the paper.

[BeierNeely] Beier, T., Neely, S., Feature-Based Image Metamorphosis ,
Computer Graphics (Proc. SIGGRAPH), 26:2, pp. 35-42, 1992. (*)
[Blinn16] Blinn, J., Chapter 16: Compositing - Theory,
IEEE Computer Graphics and Applications, Sep 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[Blinn17] Blinn, J., Chapter 17: Compositing - Practice,
IEEE Computer Graphics and Applications, Nov 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[FvD] Foley, van Dam, Feiner, and Hughes,
Computer Graphics: Principles and Practice,
second edition in C, Addison-Wesley.
Click here for errata
[Haeberli] Haeberli, P., Paint by numbers,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 207-208, 1990. (*)
[Haeberli-Akeley] Haeberli, P., Akeley, K.,
The Accumulation Buffer: Hardware Support for High-Quality Rendering,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.
[Heckbert] Heckbert, P., A Survey of Texture Mapping, (PDF of text, PDF of figures)
IEEE Computer Graphics, 6:11, pp. 56-67, 1986. (*)
[MH] Möller and Haines,
Real-Time Rendering,
second edition, A K Peters, 2002.
[GL] Shreiner, Woo, Neider, and Davis,
OpenGL Programming Guide
fifth edition, Addison-Wesley.


[email protected]
Copyright © 2006 Marc Levoy
Last update: December 5, 2006 04:24:37 PM